I have enough visualisation projects to finish for customers to keep my mind of what's missing in CC for the next few weeks anyway, but I still take a break from the routine stuff to learn just how to integrate 3D Coat into my workflow. As mentioned above, doing this in 3D Coat is easy and fun with WYSIWYG added. Until then, I'm happy creating the stuff that I need using the tried and trusted Clone Cloth bases. I have modified/created several unclothed base characters, and these are patiently waiting for new faces and clothes. The lack of clothing bases, and Face creation, make it almost useless for any serious work. CC is at the moment doing nothing much more than taking up space on my Hard Disk. In short, my experience with 3D Coat combined with iClone is very positive, and I wish that I had purchased it a lot sooner. Using the base Clone Cloth Diffuse Maps on the mesh tales away the guess work when texturing over seams and curved parts. Normal Maps are a breeze to produce/modify directly on the mesh. Using layers I can generate all the maps for use in iClone that I want - and see just how the finished product looks on the mesh before saving. I find it a lot better painting on a mesh as opposed to a flat Diffuse Map in GIMP. In the short time that I have been using 3D Coat, I purchased it shortly before the sale ended a few weeks ago, I'm getting to like it more and more for texturing clothing in iClone. I'm still finding my way around 3D Coat at the moment, so it's too soon to even think about a Tut.
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